The Request List for new tools.
There's only one reason to request new tools; The EM's want to be able to build more immersive events, and have more flexibility to orchastrate these immersive events, without going over their alloted time with Set and Event Execution. There are only two possible avenues to have immersive events : Hire more GM staff to assist the EMs, Grant the existing EM's more Powers, Or Hire more EM's - or cut down on the content of dynamic fiction provided to the customers through the EM's.
The easiest route would be to hire more GMs. This no doubt be the most costly and may not really solve the issue with making events more immersive and complex - it would just allow the GM's to rotate their time. Unless the GM's work together simutanously, the tme limitations will continue to exist, thus the contstraints on events will continue to exist.
Granting the EM's more powers is the most cost effective way to improve on the events, and not take up so much of the GM's time. I fully understand there are concerns with this area, however there should be ways to keep logs, monitor, and check that it's not abused. Anyway - empowering the EMs with new tools will allow them to prepare their events in advance, play-test their event ideas in the real-world before it goes "Live" so that anything that doesn't feel right can be changed before the event. The less time that a GM is required for event-setup, the more time that is available for the actual event - and most likely the probability of events running on time will be better.
Hire more EMs would assist in the workload of the actual events, and but without the combination of more tools for them to use, I don't see hwo doubling the limited resources will accomplish the goal -- which is to build good immersive events most efficiently for the GM, EM, and the players involved.
With that said, my focus on what Extra Tools I believe is needed is focused on relieving the GM of setup related work with the route of empowering the EMs with new abilities, and spawnables.
1.) What MUST I have?
2.) What reasonable Things do I want
3.) What Things do I want I foresee as being a stretch
1.) What MUST I have?
I understand it's due to the Japanese Demographics that we lost the ability to spawn and create many things beyond AOS, mainly, something like the Doom Bosses. Understandable that the bosses need to be reserved for the Game Master execution, however the following items have been removed, and they honestly need to be added back: Bag of Necro Regs, Firehorn, Necro Spellbook, Paladin Spellbook, Golems, Shadow Fiend, Spectral Armor Zealots of Khaldun. The Monsters there are very unique, and extremelly usefull in Monster-related events. The other items should be understandable why they must come back.
There was also removal of some more peculiar NPCs: Berserkker, Henchman, Mercenary, Paladin, Paladin Male and Female. These spawn blue, and accept items into their backpack. They are ideal for a few events I have planned, and now I can not spawn them - thus I REALLY need them.
So for my MUST HAVEs, please return what we have lost.
2.) What reasonable things do I want?
I want anything that allows me to do my setup on my time, allowing me to be more creative, more elaborate, and more involved - without taxing the efforts of the Game Master that is assisting us for the event.
the .lock command allows us to lock down anything we create. Our Spawn and Create list is quite large, however there's a lot of things simply not in the list. There are also things we can buy off NPC's that would be great for set-up in events, or craftables, that we can NOT lock down - we require a Game Master. It would be great to have another Lockdown command (or improve ours) so that we can lock down ANYTHING. This will greatly serve the purpose to allow EM's to set up for events on their own, fixing things set up, and tearing down setup instead of requiring more of the GM's time than is needed.
One of the GM setups at each event is the invisible walls to prevent players from getting into a area where there will be talking. Be nice if we can do this.
Also, more spawnable and creatable things - stuff that is 'rare', which can
be locked down.
Braziers. Item # 3633 and Item #6570
Pentegrams Item #4074 (the type that don't need to be in a house)
Sign on Post #7977 and allow us to label them.
Wall Signs : #3023 and allow us to label them.
Candle : #2843 (the small candle can not be used, as it wants to be 'held')
Chest : #3708 , #3649, #3710 #3644
Barrel : #4014 #3703
Canelabra : #2854
Teleport Tiles : #6184 for example
Stone Face #4349
Switch : #4239 #4236 and the ability to make it teleport users or open doors
we create.
Iron Maiden :# 4684
Floor Traps : #4549 #4512 #4524 #4412
Things without a code ingame : Pile of Skulls, Bones, Spider Webs, Gravestones, Firepits, the cauldrons on top of Firepits, Wall Torch, Broken Furniture, Broken Bookcase, Ruined Bed, Ankh, portraits, blood, statues, All sorts of walls, Doors, Sarcophagus, Decorative Wall Hangins (Shields, Swords, Tapestires, Trophies, ), Alter (Abitoire), Glowing Runes on Floor,
I realize that is a long list of 'new' things. However keep in mind there are areas in dungeons and unused dungeons that are perfect for hosting events - however some are so large that asking a GM to set it up is very unlikely, due to the size of the area and the amount of setup desired.
Here is one of the SMALL dungeons that are unused at this moment :

This "Small" unused dungeon is built, and empty. An entire event can take place in this area, however the setup and decoration involved will no doubt take a Gamemaster some time. The amount of craftable and spawnable on the current Tool can only do so much, with the stuff I have requested you can use your imagination and see how an EM can spend an hour of THEIR off-time to create an impressive spread in an existing unused area of the map.
Case in Point :
Greypawn ran one "pirate" event that involved Zilo customizing a very small area of the unused map.

This is the unused portion. I believe it took Zilo an hour of his time to spiff the room up for the Event - and event that no doubt will not last over 2-3 hours. Greypawn did want more in the room, however the time was limited. With the items listed above for addition, it's easy to see that it's more cost-effective to allow an EM to create their own setup and require a GM for less setup.