THIS WEEKS SETUP :
At Coordinates 3787 1120 20 T I need a Statue hued and labeled "The Late Lady Ophelia" to stand on this table.
At Coordinates 3774 1122 20 Trammel a map I have drawn needs to be locked down, and renamed "A map drawn in Felucca". Then in Felucca at 1658 288 1 is this outdoor wedding chappel, where I want something special of Furiselts locked down, perhaps a Dried Rose or Enchanted Corsiage for Orphelia.
At Coordinates 3784 1133 20 T make a Word Activated Teleport Tile - Trigger words "Orphelia" - goes to 3694 1216 0 Trammel. I notice in some areas there are tiles that when walked on, a message pops up (Covetous Level 4 has two such places), if it's at all possible that this is easily replicated, I would like a message to pop up as the players enter the room "You notice the Mirror is shimmering".
At 3670 1216 0 T is a Plaque that reads "Speak the Worst Day of Your Life, or Exit". As you can guess, one word "Exit" will take you back to 3784 1134 20 T, but the word "Wedding Day" or " Wedding" takes you to 3668 12131 0 T
At 3668 1329 0 T is one more plaque "Speak the Name of Whom is Responsible or Exit". Exit goes to 3784 1134 20 T, but the word "Gabriel Kirsan", "Kirsan", "Gabriel" takes you to 3521 1127 20 Trammel. Inside I will lock down a book myself with a story of who is in the Tomb (Lady Orphelia the Guard), which will be the Love of Furiselt, who was killed by the Orcs when the Commander of the Royal Guard didn't arrive fast enough in the Moonglow Orc Event Scenario (Now there's a REASON all this happened!) A One Way moongate or Sparkly teleporter to the Entrance of the Cemetary at 3536 1154 20 Trammel.
This is just a nice little Side Plot for the players to discover and play with while Zilo and Crew are away at E3. (After the entire event is over, the wall blocking this room is removed and the teleporter out of it but the puzzle can remain if it's appropriate.
Event Sequence: Event XX(week X, event 2)
Place: (3696 1263 )Trammel Nu'jelm Palace
(3731 , 1365) Felucca Location of Boss Spawn/Battle start
"The Summoner"
EM Archimedes by now hopefully has a hang for all the functions, and will venture out and about of Nu'jelm Island. A revised Champ will be set up and used at the end. Both facets are affected in this storyline so that none feel left out in the all-day dynamic spawn. The story will start in Trammel but end in Felucca.
Plot: The RPC, Archimedes the Old, meets the public once again in the Britian Castle. The City of Nujel'm on both facets is seeing spawns of Spectral Armor, Skeletal Knights, Shadow Wyrms, and Shadow Fiends. Archimedes is told the name of the Master of the demon, and they go around Trammel Nujel'm to find him. Furiselt learns what has gone wrong with Nujel'm for himself, and then flees and it hunted down and killed.
Setup: There should already be spawns of Spectral Armors, Skeletal Knights, and Shadow Wyrms, Shadow Fiends around the around the Nu'Jelm Palace in Felucca and Trammel and wandering Healers around the island. Since almost a week has passed, increase the spawn points around the city - include Skeletal Dragon or two. And Ethereal Warriors.
Furiselt is created. He is a RPC "Dark Lord" Furiselt, Ethereal Summoner in Trammel, but will flee to Felucca where the EM can help spawn whlie an NPC Furiselt "Champ" is hunted down by the players. I think 3 or 4 "Minions" of Furiselt would be appropriate, and all of them would carry a 'rare' item.
As a prelude to something sinister Pentegrams are placed around Nujel'm Trammel. If I had my choosing, I would pick 3730 1279 0 T & F, .792 1279 0 T& F, 3716 1377 0 T&F, 3713 1204 T & F) before the event.
3525 1131 O Trammel only Block off this Crypt. It's for a "Side Quest" if approved that is directly related to this Event
At 3779 1123 20T is a large house. An invisible wall is placed at the tiles : 3778 1126 0 T, and following to the right to block off the 'study' room for Furiselt to talk to people and now have his text spammed. He is at this time Invulnerable due to Trammel Ruleset.
Archimedes has the Healer Script on him as this island has a shortage of them.
Procedure: When the event starts, the Criers announce that RPC Archimedes the Old request assistance in the Castle. He addresses the crowd to explain last time, they saw a mighty wizard imprisoned by an invulnerable Ethereal Demon. It was only with a precise spell to release the Ethereal Demon from it's task that saved the soul of Kirsan, but at the price of allowing the Ethereal Demon to remain in our world. It has already nestled in Nu'jelm of Felucca, and they city is overrun with monsters in both facets. Archimedes ask the crowd if they have discovered the name of the Demon's Master, (which is Furiselt) and suggest they start searching Nujel'm for his wearabouts, starting in front of the Palace.
By now, the spawn in the city is higher. The EM Archimedes can spawn some monsters to keep the crowd 'thin' behind him if needed.
Through the city the people wind looking for Furiselt, whom is located at 3779 1123 20 T. Hopefully some people seek him out on their own and see him, where the Helper EM scolds them and tells them to leave his house. If so, the EM tells Archimedes in Party Message, in case they come back screaming they have found him Archimedes can expect him. Archimedes leads the people to Furiselt's House.
Arch : You are Furiselt, are you not?
Furiselt : Yes, I am. Dark Lord Furiselt to you! Now leave! And lock the door
on the way out before anything else gets in!
Arch : I assume you are afraid of the monsters that roam the island?
Furiselt : Afraid no! I just don't want that scum in my house. I don't even
know what they are doing here.
Arch :What can you tell us of an Ethereal Demon that now controls this island?
Furiselt : So he does control the Island? I don't understand...He was solely
to take Gabriel Kirsan into the Ethereal Void.
Arch : I am afraid he almost succedded, but I released him from his task before
he was able to finish.
Furiselt : You did WHAT?
Arch : Released him from his Task to save Gabriel Kirsan.
Furiselt : But why you fool? Was the life of one man worth ...well, look OUTSIDE!
The demon is free now thanks to you!
Arch : This city would not be in peril if not for you.
Furiselt : ...So wait, you say he was simply released? He...He's still in Britannia?!
Arch : Yes, and you're going to help us send him back.
Furiselt : I THINK NOT! * He pulls out a necklace * Demon of Ether, Summon me
and give me power!!
* Now the public is no doubt bored with all the dialogue *
* But Furiselt has disappeared*
Archimedes claims to know where he has gone. He tells everyone to prepare for
battle, for Furiselt has given his demon a new task, to give him his power.
The demon is invulnerable, however Furiselt is not as he is afterall Mortal,
and warns everyone they will be going to Felucca and opens a gate. If possible,
the gate is made to stick for some time.
On the Felucca Island of Nu'jelm, we have the spawns going on, but now also
Furiselt is a NPC "Boss".Judging on the HUGE turnout last time, we
have some of the NPC Minions set up ready to go, and can spawn on the Pentegrams
around the city in Felucca. This spreads out all the chaos, and Furiselt will
not be the sole focus. Furiselt dies eventually.
Archimedes goes over, *Yanks a necklace off Furiselt's neck*
Archimedes : Thank you citizens. * stares * This is what we needed! This here
is an Ethereal Talon on the necklace. It's his hold on the Ethereal Demon! I
wonder....No, I dare not summon the demon. Everyone, please meet me back in
the the castle tomorow night. Now that I have his means of controling the Demon,
perhaps I can find a way to destory it since it will not be allowed to finish
it's task with Gabriel Kirsan.
* Archimedes and EM Helper open gates back to Trammel if a temporary gate was set up *
Characters:
Name: RPC
Class: RPC
Name: Archimedes (the Old)
Class: Wizard
Position: ?
Name: Furiselt
Class : Dark Lord Ethereal Summoner
Boss: Improvised Furiselt, NPC, witih Savage code so that
the tamers can't deal with him - I want the boss anti tamer as posisble.
Mini-Bosses : Something mean and nasty and pitch black that
the tamers can deal with! hey, I am not that cruel.
Loot – up to you Zilo, you got great taste! But something on the Boss and Mini-bosses
END SETUP : Remove Invisible Wall inside Furiselts House that was placed.
At Coordinates 3784 1134 20 T make a Word Activated Teleport Tile - Trigger word "Catacombs" - goes to 3694 1216 0 Trammel. A Plaque is on the wall that says "Speak "Exit" whenever you wish to leave".
At 3670 1216 0 T is a Plaque that reads "Speak the name of the Master or Exit". As you can guess, one word "Exit" will take you back to 3784 1134 20 T, but the word "Furiselt" takes you to 3668 12131 0 T
At 3668 1329 0 T is one more plaque "Speak your Destination or Exit". Exit goes to 3784 1134 20 T, but the word "Cemetary" takes you to 3521 1127 20 Trammel. Inside I will lock down a book myself with a story of who is in the Tombe, which will be the Brother of Furiselt, who was killed by the Commander of the Royal Guard in some past Event Scenario (Now there's a REASON all this happened!) A One Way moongate or Sparkly teleporter to the Entrance of the Cemetary at 3536 1154 20 Trammel.
Just a nice little Side Plot for the players to discover and play with while Zilo and Crew are away at E3. (After the entire event is over, the wall blocking this room is removed and the teleporter out of it.
Event Sequence: Event XX(week X, event 3)
Place: (3696 1263 )Trammel Nu'jelm Palace to meet
Place: (4330 949)Trammel Lyceaum : Intervention Point #1
Place: (1347 1038) Ilshenar : Reg Volom (aka Ethereal Fortress?) : Intervention
Point #2
Place (1009 2666) Trammel : Bridge of Two Kings : Intervention Point #3 / Boss
Monster
"The Investigations"
The EMs and the Public Travel in different parts of the land in search of 'clues'. It's much more spread out than the previous two.
Plot: With the fall of Furiselt, and the discovery of the Ethereal Talon Necklace, Archimedes has concluded that he must travel - with protection from the public, to three areas believed to have been visited by Furiselt in his studies to summon the Ethereal Demon. His goal is to figure out how to dispose of the demon, and free Nu'Jelm from it's state.
Setup: Guard zone is turned off in the Lyceaeum Trammel. At coordinates (4330 949 T) GM Locks down damaged and ruined books, with one in particular titled "Ethereal Fortress".
At (1347 1038 Ilshenar) Same arrangement of books, but this one one renamed "Summoning from the Ether).
A revised champ "Rikktor" is hued as a Shadow Wyrm and is used at the final stage. He has extra hitpoints, and the Web Attack as the Champ Spider as a added bonus. If it's not too much, the ability of an Orc Scout to go hidden?
EM Helper is the Ethereal Demon who gets to cause mayhem along the way and Taunt the Sorcerer Archimedes for freeing him.
Procedure: Back at Trammel Castle Archimedes appears to the public. He has researched the Necklace and has a few leads on learning how to get rid of the Ethereal Demon and save Nu'jelm of Felucca. He waits till a good number of people gather so that he can gate them around to help.
They first gate to the Offices of the Royal Guard, where he says the Lyceaeum should be the first place they look for what he needs. They are greeted by the Ethereal Demon, whom tells the public to stop wasting their time, spawns monsters and leaves. Monsters appear, and a shadow wyrm with HIGH hitpoints (instead of a lag fest lets try just one really mean Shadow Wyrm) The people dispose of them while Archimedes screams to protect him as he finds what he can in the books. The Damaged books in the assigned room are found during or after the battle, one titled "Ethereal Fortress". Archimedes claims that this is what he was looking for, information pointing to where Furiselt learned about Ethereal Magics.
He runs to the Moongate, "Spamming" they must all meet at the Sacrifice
Shrine in Ilshenar. Hopefully people listen.
They must travel travel through the fields and spider caves to the Ethereal
Fortress. Once there, the Ethereal Demon appears again, warning them to leave
him well enough alone, he wishes to stay in our lands. Spawns time with double
monsters as last, and a skeletal dragon that the tamers will hate (Makes tames
go wild) with again, lots of hitpoints. (Spawn two if the crowd is too big).
He warns them not to meddle with his occupancy in our lands and leaves. When
all said and done, in the coordinates listed above there's more damaged/open
books, with one titled "Summoning From the Ether"
Archimedes tells them he found what he needed, and now there's only one more stop - the large statues on a bridge outside Skara. (1009 2666 T). If Possible a gate from the Ethereal Fortress to the bridge outside of Skara is opened, otherwise, everyone walks to a moongate, and Archimedes spams to meet at the Skara Trammel Moongate, where he simply gates to the Statue since we are tired of walking by now no doubt. Once there he surveys the area. In doing so, The Demon shows up angry - claims he warned them, and summons the same amount of monsters before going away. "Ethereal Dragon" champ also appears. Battle is eventually won.
Then Archimedes thanks them for protecting him as he did his research - and to hopefully meet back in a weeks time as he will have to now research diligenty on how to save Kirsan AND save Nujel'm from the demon.
Characters:
Name: RPC
Class: RPC
Name: Archimedes (the Old)
Class: Wizard
Position: ?
Name: The Ethereal Demon
Class:
Boss: Ethereal Dragon (NPC)
Mini Bosses : Just some beefed up Shadow Wyrms and Skeletal Dragons along the
way.
Loot – Up to the GMs in addition to Rikktor Loot. We did 'rares' on the last event, and can do it on the next.
So the next week Zilo and crew is away for E3, and the event can't finish for
a week, but there is a plan to keep the people happy!
END SETUP : After this event, Zilo will set up Controller Spawns in Nujel'm Trammel, and Felucca if it's not too much trouble. For reference, these controller towers are located in Ilshenar at 852 755 -60 on top of the Pentegrams that were placed in Event2
Spawn Points for Arcane Demons and Chaos Demons are around town. on both facets. I really want it to seem Nujel'm has been lost to the Demon and players must travel in groups.
Event 4 is done after E3 - hopefully the side event to the Tomb and the Puzzles
on the Island will be enough to make the public amused while everyone is gone.